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Territory Control Poles / Domination Poles project build log

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Old November 28th, 2013, 21:39   #46
PrIeSt
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Hmm prototypes are out eh?

As I said before a relay trigger option would be nice, allowing the owner to select what/how they wish to show who is in control.
longer antenna would be great, but with that, to be effective you need more power not just a longer antenna. so would it still be portable?
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Old November 28th, 2013, 22:19   #47
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According to Don the radios are more than powerful enough, what I mean is not a longer antenna, but simply mounting the antenna as high as possible.
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Old November 28th, 2013, 22:46   #48
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That would be handy yes Even indoor's when possible. interference pop's up pretty quickly. dozen guys with cell phones in their pocket for example
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Old November 29th, 2013, 12:28   #49
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I like the idea of a general-input relay, for attaching whatever someone could think of. Definitely on the list.


Software and hardware changes are still expected down the road, the beta testing will (among other things) find out what does and doesn't work well and what needs improvement.

Developing in hardware is a lot like developing in software, except that every time you hit "compile" it costs money. And takes weeks/months instead of seconds/minutes.
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Old November 29th, 2013, 15:46   #50
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The general input for me would be perfect if you had a cord coming out for 120v application and 3 plug's on top for 3 devices (such as Strobe lights etc.) Pretty cheap and simple to add 3 relays

You could even maybe present a dumbed down version. without the wireless etc. for people who just want a single domination point. (smaller fields, teams with less money, etc.)
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Old January 20th, 2014, 19:41   #51
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Updates Don? Take my money!!

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Old January 25th, 2014, 19:41   #52
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Time to invest in a few more claymore's guys
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Old February 10th, 2014, 12:36   #53
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Take my money!!!

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Old February 10th, 2014, 13:33   #54
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At first.. I did not really like this idea.. but as I turned it over in my head a bit.. I started to see a lot of creative ways to employ these devices.

Watching this thread...
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Old February 11th, 2014, 11:51   #55
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I'm exploring a few other ideas with it right now. I'd love to let people place pre-orders but it would be irresponsible for me to to do; I know it looks close to being done but I know (I do electronics design and manufacture for a living) there is still too much waiting between "now" and "finished". But when it gets to that point, you will all be the first to know!
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Old August 27th, 2014, 02:16   #56
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So.... How goes it?!?!?
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Old August 27th, 2014, 08:02   #57
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I finally will have a venue to test these in a week or two, so updates very soon!
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Old April 2nd, 2015, 23:45   #58
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Updates?????
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Old April 3rd, 2015, 05:38   #59
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http://vid305.photobucket.com/albums...psf40cddd2.mp4
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Old April 4th, 2015, 02:13   #60
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Lots of lessons learned. For example, indoors versus outdoors tend to play VERY differently and have different needs. This means that indoors you want immediately useful information, it's not as useful to (for example) know which team is winning by exactly how much. It's more useful to know who is winning RIGHT NOW so you know what you should do RIGHT NOW. And other little usability things. Details matter.

I have been developing but it takes turns with other commitments.

The hardware I posted about is running games very successfully at Capital Airsoft's indoor facility in North Edmonton.


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That looks like a nice successful test
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