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increasing range on a aeg

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Old January 20th, 2013, 22:52   #16
solidgear34
 
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well pdi sounds legit, im just looking something that can give me more range no matter waht condition im in, cold, hot, etc
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Old January 20th, 2013, 23:54   #17
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Originally Posted by Hectic View Post
I think u may have more then just hop up issues did u chrony the gun? Did u check for gear box damage ie: cracks near cylender head. Check for air lwaks around cylender head. Make sure nozle seats in hop up properly.
Have u adjusted the hop up befor and had it running well? Like 150ft of good range? How many rounds u got on the stock hop rubber. Did u ever have thebop up and inner barrel apart and forget to put the nub in? I mean my pistols are good out to 120ft or so with relatively stock parts. Most my aegs 150-200 ft with nothin more then a barell and or rubber swap. More like 250 feet on a good inner and rubber and well tuned hop and. .28 bbbastards.
ya no cracks in the gearbox, nozzle is sitting on hopup with no problemo, i think its my rubber freezing up so it wont allow me to dial to a higher hop. i run .25 bb bastards, it just seems for some reason the gun just falls short during winter games
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Old January 21st, 2013, 02:10   #18
ThunderCactus
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If the rubber is too hard (post cold weather effects), it won't impart enough friction to the BB.

I had a similar problem with the falcon rubber in my 249. Worked AMAZING in summer, but at 0 degrees it was so hard it couldn't put enough hop on the BBs before jamming them
Has to do with the chemical composition of the rubber, how well it resists cold weather
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Old January 21st, 2013, 02:26   #19
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IR-hop. works (and very well) in temperatures less than 0C, to the point where it is usable in gas-powered guns, even with the phase-change involved.

if you want to try conventional solutions, go ahead. just don't complain when Maciek and lurkingknight KTFO you from 300 feet. =)

also all of my buckings seal perfectly no matter what the temperature. if they don't you're just not doing it right.
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Old January 21st, 2013, 11:03   #20
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I have doubts that a straightline trajectory at 1.5J can reach 300 ft. There's some serious lobbing going on if you're hitting at 300 feet.

200 I can maybe see, but you're seriously hopping at close and mid range to get them out that far.

softer on the bucking should react better to colder temps.
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Old January 21st, 2013, 11:24   #21
solidgear34
 
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well im trying to reach 300 feet or more without lobbing considering the fact that i like to use 4x zoom optics
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Old January 21st, 2013, 11:27   #22
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Then your only option is an R-hop set up.
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Old January 21st, 2013, 11:32   #23
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Straight line trajectory? Not so much in airsoft the bb will rise a bit as it exits the barrel till it peaks then will start fo drop. I can hit a target (man sized) at 400± ft with my bolt action with. 36's and. 40's with minimal adjustment for for drop. Say 2 or 2.5 dots on a mildot scope

Here is some(well alot) of info on trajectory
http://mackila.com/airsoft/atp/
U will see u can get it to fly flat but the ideal will have a slight rise then drop off.
3x zoom is pleanty but no mater what zoom u use u will have to set it say at 200 feet then compensate for different range with the recticle snipers do this all the time. Actually we even use the hop up to hit guys further out compensating for the rise. And by tilting the rifle to the side u can even hit guys around cover. Somone (i think stalker.) has a thread on this. It may be in the sniper bunker tho so u wont see it if u r not certifiex lvl2.
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Last edited by Hectic; January 21st, 2013 at 11:37..
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Old January 21st, 2013, 11:45   #24
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well not straight line, im expecting a little rise from the hopup, what im trying to point out is that im trying to get an extended range with a good hopup without any complicated mods. but thanks for the info hectic, ill keep that in mind
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Old January 21st, 2013, 11:59   #25
Rusty Lugnuts
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Quote:
Originally Posted by lurkingknight View Post
I have doubts that a straightline trajectory at 1.5J can reach 300 ft. There's some serious lobbing going on if you're hitting at 300 feet.

200 I can maybe see, but you're seriously hopping at close and mid range to get them out that far.

softer on the bucking should react better to colder temps.
I agree with the knight, I took a tape measure outside and measured 300 ft.
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Old January 21st, 2013, 12:17   #26
solidgear34
 
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well rusty if that might work then how would a soft rubber react to warm temperature?
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Old January 21st, 2013, 12:24   #27
lurkingknight
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Quote:
Originally Posted by Hectic View Post
Straight line trajectory? Not so much in airsoft the bb will rise a bit as it exits the barrel till it peaks then will start fo drop. I can hit a target (man sized) at 400± ft with my bolt action with. 36's and. 40's with minimal adjustment for for drop. Say 2 or 2.5 dots on a mildot scope

Here is some(well alot) of info on trajectory
http://mackila.com/airsoft/atp/
U will see u can get it to fly flat but the ideal will have a slight rise then drop off.
3x zoom is pleanty but no mater what zoom u use u will have to set it say at 200 feet then compensate for different range with the recticle snipers do this all the time. Actually we even use the hop up to hit guys further out compensating for the rise. And by tilting the rifle to the side u can even hit guys around cover. Somone (i think stalker.) has a thread on this. It may be in the sniper bunker tho so u wont see it if u r not certifiex lvl2.
how hard is your BAR shooting? I haven't yet had an observer at 200+ feet to tell me where I'm landing or how hard it's flying by. I would assume I was buzzing a few people at about 200 given their reaction to some spraying in their general direction, whether or not it could be effective or not remains to be see. I just can't see how a 1.5J would have enough energy and velocity regardless of ammo weight to carry beyond a certain range. And withoug even factoring wind and air resistance. The projectile eventually runs out of forward velocity.

I really want to find an indoor span that this shit can be measured, because every time I hear people telling stories of these ultra long range kills, I just keep hearing fish stories.
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Old January 21st, 2013, 12:34   #28
Rusty Lugnuts
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I tried Guarder Clear, stock TM , reaps, the Cybergun BAXS system, PDI W-hold and a couple other rubbers in the same gun. My best results were with the W-hold in fall conditions. That being said there is no way that I'm getting near 300 FT. If someone posts a video of their gun showing FPS and hitting a man sized target at 300 ft legit-Wow I will get back to work trying to extend my range!
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Old January 21st, 2013, 13:02   #29
Hectic
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Quote:
Originally Posted by lurkingknight View Post
how hard is your BAR shooting? I haven't yet had an observer at 200+ feet to tell me where I'm landing or how hard it's flying by. I would assume I was buzzing a few people at about 200 given their reaction to some spraying in their general direction, whether or not it could be effective or not remains to be see. I just can't see how a 1.5J would have enough energy and velocity regardless of ammo weight to carry beyond a certain range. And withoug even factoring wind and air resistance. The projectile eventually runs out of forward velocity.

I really want to find an indoor span that this shit can be measured, because every time I hear people telling stories of these ultra long range kills, I just keep hearing fish stories.
512 fps on. 20 if i run anything lighter the. 30 with the hop set to mknimum they climb like a fighter jet after 40-50 feet as i put :rocket:a custom nub on the hop up arm (vsr dont normally have a nub just a nub just the arm shapsd like an "n" i placed a cut down bit of oring between the two lil arms with the curved side facing down secured with a bit of super glue. In game kills around 250-300 ft. The 400 ft mark is aiming at a tree trunk about the width of a mans shoulders and hearing the impact of the bb. Still a heafty thwack sound. Hard to get a clear shot at that range in game. And again aiming about midway down from the crosshair on the scope. Or about 2.5 dots on a mildot. And the scope zero is set at 200ft
Ifu ever come out to a gta game or i hit an ottowa game ill be glad to show ya.
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Quote:
Originally Posted by m102404 View Post
Hectic....FFS start writing in coherent sentences!!!
Quote:
Originally Posted by JDoorn View Post
Thanks Hectic,
While your posts are sometimes a difficult read, you sure are helpfull
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Last edited by Hectic; January 21st, 2013 at 13:12..
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Old January 21st, 2013, 13:17   #30
Stealth
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You'd be hard-pressed to get 300ft straight line hits at 400fps. MAYBE with the R-Hop you can do it and heavy-weight ammo.

Even if hypothetically you can get that straight line shot...just think about how much energy your BB will have when it reaches the target... LOL. It's basically going to be moving at around 50fps, and let's face it, think about how much you'd have to spin the BB so that it will float at that FPS and still be flat coming out the barrel. The R-Hop is good but if you want to lift ammo that far, expect rise in the trajectory - you're not lobbing, it's just the BBs will fly upwards and settle onto the target. At that velocity, you also have to consider the time-to-target and is that amount of energy useable (ie: able to be felt by the target)? In a game scenario, how many straight shots will you be able to get without hitting foliage and where the target won't be able to see your BBs coming? I'm not saying you NEED to go high-power (>460fps) but if you're envisioning being EFFECTIVE out to 300+feet, at 400fps, then it's something you should think about.

In any case, you have to be realistic about your situation - if you're a noob gun tuner the R-hop isn't for you. I'm not discouraging you from trying it, but if you haven't messed around with hop-tuning before, so you'll most likely be very frustrated with your lacklustre results and bash the system. Hell, my first R-Hop install took me an hour, plus another few hours of testing and tuning. You asked about a basic hop rubber and we've offered you some solutions - PDI W Hold and Guarder Black. The Guarder Black is good because it's a relatively soft rubber and seals well, and the PDI's nub design simply rocks.

Play around with those options, then play around with hop-tuning. Do things like stabilize your inner barrel and hop-arm COMPLETELY. Stabilize your FPS variation to within +/-1 fps. See what your results are and when you're ready, R-Hop.

Last edited by Stealth; January 21st, 2013 at 13:30..
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