January 18th, 2012, 13:39 | #16 |
"bb bukakke" KING!
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I am a firm believer of tactical TP... you really never know.
I also usually carry the required tools to strip or sight optics and a basic screw driver kit. My guns are reasonably easy to tear apart in case something does happen. A roll of hockey tape, duct tap or gaffer tape...shit is useful. I have a 3L bladder in my vest and a radio pouch that can carry a medium bottle of gatorade. On the super long games or hot days I bring a cooler with more fluids.Always check the weather report for more weather specific items. I carry snacks on me in extended games, you don't know if you'd be separated from your kit dump for a while or not. Every time I visit the dump/command post, I will top up. For longer games the 24 hour ones (of the 2 I've attended) I have a bag of food, a jacket and any other kit I don't need but might in a bag. Beyond that, it's in the car in a real emergency, but you try not to leave the field.. it's a challenge for yourself. but hey it's still a game, and shit happens, so if you really need something from the car, you could theoretically go get it. Last edited by lurkingknight; January 18th, 2012 at 13:46.. |
January 18th, 2012, 13:41 | #17 |
Very good information in here. I'm looking to do my first milsim games this year so I've found this thread invaluable.
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Primary: ICS M16A3 RAS ICS CXP.08 Secondary: TM Glock 17 |
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January 18th, 2012, 13:49 | #18 |
Crackers
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Equipment checks 24 and 12 hours before the op
creating a 'stupid' list of even the tiniest most insignificant items making sure my batteries are charged and i have extras for everything basic tool kit ductape and tp always good tolietries appropriate clothing and extras such as socks hyrdation can never be over emphasized snacks, mre's are a good idea if you have the time for a meal, but granola bars which you can munch on throughout the day help a lot caffine and energy drinks may sound like a good idea, but i've noticed that once you're past a certain point it does no good. If you are sleepy and cannot function take turns 50% watch is a good thing. |
January 18th, 2012, 13:54 | #19 |
How many batteries? 1 battery per gun is what i go with. When your ammo is limited to 300-1200 rounds for the full 24 hours a single battery will last you. What is more important is to bring an extra gun that is ready to go and then maybe a 3rd gun. I am not refering to a sidearm either, I mean a back up that is combat ready.
You can never bring too many guns to a fight. You can leave the extra one at the base, or pack it with you if you can. |
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January 18th, 2012, 15:10 | #20 |
This is fantastic guys. There is a lot of info and great advice that I have gotten from this thread.
I'm starting to understand how the games work and the importance of doing what the commanders tell you to do. I won't lie but prior to asking these questions the milsim side of airsoft does seem very intimidating but it is starting to make more sense. |
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January 18th, 2012, 15:37 | #21 | |
Merica'
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Quote:
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"Hokey religions and ancient weapons are no match for a good blaster at your side" - Han Solo Commanding in Airsoft |
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January 18th, 2012, 15:46 | #22 |
This is a great thread with very useful information and advices, I never went to a milsim myself but this thread sure makes me want to go and try it !
Envoyé depuis mon HTC Incredible S avec Tapatalk
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Enemy Tango Pacified! |
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January 18th, 2012, 15:56 | #23 |
An important philosophical point to consider:
I prefer to think of the hobby as being called milsim, that is to simulate military operations. The airsoft gun is just another tool, with no more or less attention given than to say your plate carrier or boots. Carrying on that train of thought, the emphasis of milsim isn't necessarily the firefight, it's on movement, effective comms, following orders, and yes even rest in place. Some of us have gone entire OPs without firing a shot, and enjoyed it just as thouroughly. This is in contrast to the skirmisher frame of mind that places the emphasis squarely on the gun, and accordingly on its use. If you are willing to buy into this paradigm, then Milsim is most definitely for you. Now back to watching Shot Show footage at work. Rumours of my death have been greatly exaggerated.
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Views are my own. Last edited by scottyfox; January 18th, 2012 at 16:01.. |
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January 18th, 2012, 16:08 | #24 |
^^What he said
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WTS: King Arms/Madbull Mk18 Mod1 - VFC Mk17 SCAR-H midcap mags, FDE - VFC Mk17 SCAR-H + PWS rail, FDE WTB/WTT: CSOR gear, BFG, Tyr, Crye, etc |
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January 18th, 2012, 16:09 | #25 | |
"Back to you, Bob!"
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PRZ Operation Rhino.mov - YouTube Zombies 2011 - Video Dailymotion@@AMEPARAM@@http://www.dailymotion.com/swf/video@@AMEPARAM@@video |
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January 18th, 2012, 16:43 | #26 | |
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January 18th, 2012, 17:19 | #27 |
Cobalt Caliber
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Skirms are fun... but so are video games....
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January 18th, 2012, 17:42 | #28 | |
ASC's Whiny Bitch
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Steps to surviving a MILSIM:
1 - Man the fuck up 2 - Learn not to die when you stay outside for a full day or two 3 - Don't be fat as fuck/lazy as shit, and be in some semblance of "in shape" 4 - ????? 5 - PROFIT!!!!!!!!!! Also, if you are fat as fuck, out of shape and lazy as shit, have a fucking push to talk, no one wants to hear you huff and puff every time you look at a flight of stairs
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Certified Level 3.1415926 Orbital Weapons platform Certified Last edited by Gato; January 18th, 2012 at 17:46.. |
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January 18th, 2012, 17:52 | #29 |
It's hard to teach 'suck it up princess' until you do it for real but having decent kit for local conditions will ease the learning curve. Read and learn from the various AAR's from past games; many do not so we hear the same bitching time and time again
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January 18th, 2012, 18:28 | #30 | |
Quote:
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Primary: ICS M16A3 RAS ICS CXP.08 Secondary: TM Glock 17 |
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