The ability to weight different capture points and add a 'score multiplier' for them is a neat idea. I like the idea of being able to make easier to defend locations "worth" less and harder to defend ones worth more for example.
Originally Posted by Reaver_RRTS
Very cool, I had this exact idea for field use, of course I'm not the type of guy who has the technical skills to make it work... I can envision the layout, design, overall function of the project, but can't figure out the little details lol... Good to see someone else had the same idea as me! Would love to implement them in the future...
I'm sure I'm not even close to being the first to have the idea - videogames for example nailed it far before I came along.
The actual making it work part is always much harder than I expect it to be. on the surface it's pretty simple but the devil is always in the details and the implementation always winds up leading to changes and evolution of the original idea anyway.