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Old November 22nd, 2009, 00:11   #15
Brian McIlmoyle
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Join Date: Apr 2005
Location: Toronto
The commander needs to have an effective battle plan .. and execute it.. the simpler the better.

Leaders right down to the squad level need to be capable and aggressive.

Players want structure .. and if you provide an effective structure most people will join with it.. and play within it

Lone wolves should be shot by both sides on sight... eventually they get tired of the spawn hike and join in.

They whine about "team Kill" but you should point out that if they were actually playing with the team they would not have been killed.


Quote:
Originally Posted by Oborous View Post
Personally, I disagree with nominating an overall commander. Either it's assigned by the event planner (ala Op Irene, where they bring in guests) or you volunteer.

But the question still is, planning as the Commander of one side, what do you need to look at? What points need to be covered off at a minimum, what are good to haves, what are nice to haves? What how do you organize a command structure that is organic enough to deal with airsofters that aren't in an enforced chain of command, where there is fiscal or legal reprocussions for not following orders... airsofters are all players and you can't asign political officers to shoot people that aren't following orders... as much as I would like to.
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Brian McIlmoyle
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If the tongue could cut as the sword does, the dead would be infinite
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